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The first hour at Kestrel Joinery, after the office coordinator finds a customer has paid eighteen thousand pounds to an account that is not Kestrel's: four sand timers already running down that nobody started — memory gone at power-off, camera footage overwritten in fourteen days, logs rolling after thirty days and a deleted-items folder that empties itself; the seven helpful instincts that each destroy something, from restarting it to tidying up; and the first ten minutes done right — write down what you saw, photograph the screen, note the time, touch nothing and tell one person who can act.
CY-BEGINNER-051Beginner · Digital Forensics

The First Hour — What To Do When You Find Something

You are not the investigator. Your job is to leave it possible for somebody else to investigate — and most of what makes that impossible is done by helpful people in the first ten minutes, or by a clock nobody at the company set.

11 hours8 chapters32 lessons225 activities8 labs

What you'll learn

  • Separate finding out what happened from leaving it findable, and name the seven helpful actions that destroy evidence.
  • Find out what is expiring in your own organisation before anything happens, and who can pause it.
  • Write a contemporaneous note, photograph a screen properly, and tell one person who can act in three sentences.
  • Keep a custody record that survives a busy week, hold the line on not looking, and hand over in four lines.

Price:৳5,000
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